Fledly

357 young iPhone apps already earn on the US Top Grossing charts. Here's what they have in common

One in five non-game apps on Apple's US Top Grossing charts launched in the last two years. Most of them are small, most of them sell subscriptions, and several of their ideas are being copied successfully by more than one developer right now.

Ink illustration of three fledgling birds hopping up a staircase of chart bars from a nest.

Every indie iOS developer eventually asks the same two questions. Can a new app still make money on the App Store? And if so, doing what? Apple publishes a partial answer every day in its Top Grossing charts, which rank apps by revenue. We took one day's charts, kept the apps that launched recently, and looked at what they have in common.

This is the data behind Fledly, our App Store research tool for indie developers. The method is explained in How to validate an iOS app idea with App Store data; the numbers below are from the US store on October 26, 2026.

From Top Grossing charts to app ideasA funnel: apps on the US Top Grossing charts, those launched in the last 24 months, those not from big publishers, grouped into concepts, and the concepts with a Build verdict.Apps on the US Top Grossing chartsoverall chart + every category chart, non-games1,826Launched in the last 24 monthsyoung enough to prove the door is open362Big tech left outGoogle, Meta, TikTok and X apps removed357Grouped into app conceptsthe job the app does for its user, 5 more stores added114Build verdictproven, repeatable, open, solo-buildable33US Top Grossing, Oct 26, 2026. Concepts also count apps ≤ 12 months old from GB, CA, AU, DE and FI.
From 1,826 non-game apps on the US Top Grossing charts to 33 app concepts that young apps prove and a solo developer could build.

One in five earning apps is less than two years old

Apple's US Top Grossing charts held 1,964 different iPhone apps on October 26: the overall top 100 plus the top 100 of each of 20 categories. Leaving out games left 1,826 apps. Of those, 362 launched in the last 24 months. We removed five apps from big tech (Google, Meta, TikTok and X), which left 357 young earners.

That's roughly one in five. The App Store is often described as locked up by apps from the 2010s, but the charts that rank by revenue disagree, at least below the very top.

Age of young apps on the US Top Grossing chartsOf 357 non-game apps under 24 months old: Under 3 months: 39, 3–6 months: 64, 6–12 months: 99, 12–24 months: 155.Under 3 months393–6 months646–12 months9912–24 months155Non-game iPhone apps on the US Top Grossing charts on October 26, 2026, launched in the last 24 months.
Age of the 357 young earners at the snapshot. More than half launched less than a year earlier, and 39 were under three months old.
Age at snapshotApps
Under 3 months39
3–6 months64
6–12 months99
12–24 months155
Median age10.2 months

They earn on category charts, not the overall chart

Not one of the 357 is on the overall top 100. The highest-ranked young app sits around #145 in overall terms, and the median young earner is in the thousands. Young apps get onto the Top Grossing list by ranking in their category, where the bar is much lower.

That matters for how you research. If you only watch the overall Top Grossing chart, you'll see almost nothing launched recently and conclude that the door is closed. The newcomers are one level down.

Young earners by categoryNumber of young earning apps per App Store category: Developer Tools 53, Shopping 45, Food & Drink 33, Travel 24, Entertainment 23, Finance 23, Navigation 23, Productivity 18, Photo & Video 17, Lifestyle 16, Utilities 15, Health & Fitness 11.Developer Tools53Shopping45Food & Drink33Travel24Entertainment23Finance23Navigation23Productivity18Photo & Video17Lifestyle16Utilities15Health & Fitness11Primary App Store category of the 357 young apps. Top 12 of 20 categories shown.
Primary App Store category of the 357 young earners. Smaller categories have easier charts, so a chart position there means less revenue than the same position in Entertainment or Productivity.

The largest group is Developer Tools (53 apps), then Shopping (45) and Food & Drink (33). Read this with care: a small category's Top Grossing chart is easier to enter, so many apps there earn far less than an app at the same position in a crowded category. A count of chart positions is not a measure of revenue.

Most young earners are small

The median young earner has 718 ratings. A quarter have fewer than 44, and three quarters have fewer than 3,700. For comparison, the long-running leaders in most categories have hundreds of thousands.

RatingsValue
25th percentile44
Median718
75th percentile3,684
Median new ratings per month72
75th percentile, new ratings per month366

A low rating count with real revenue has two possible explanations. Either the app has a small, loyal audience that pays well, or it buys its installs with ads and a hard paywall. We flag an app as likely paid traffic when its estimated revenue is high (above about $150,000 a month) while it has fewer than 150 ratings. 15 of the 357 met that rule, among them social chat, drama-story and phone-tracker apps. For a solo developer without an ad budget, those are the wrong apps to copy.

Subscriptions are the default business model

We had in-app purchase data for 79 of the young apps. 67 of those 79 sell a subscription. Normalised to a monthly price, the median across all 246 of their subscription price points is $16.32 a month. That is higher than many indie developers dare to charge, and it is what the earners charge.

The flip side shows up in reviews. In every concept with enough low ratings to count, the most common theme in 1- and 2-star reviews was price, paywall and billing, ahead of crashes, ads and lost data. Being the clear, fairly priced option is a real way to stand out.

The app concepts that repeat

A single successful young app could be luck or a big marketing budget. A concept that several unrelated developers make money with is a pattern. We grouped the young earners into app concepts (the job the app does for its user) and scored each one on proven revenue, repeat success, real user pull and how recently the newest earner launched. For repeat evidence we also counted apps up to 12 months old from the UK, Canada, Australia, Germany and Finland charts.

Of 114 concepts, 33 got a Build verdict (proven, repeatable, still open, buildable by one developer), 43 Consider and 38 Skip. The twelve highest-scoring Build concepts:

ConceptYoung appsDevelopersFastest app, new ratings/monthNewest earnerUS examples
AI video from a photo19182,0111 monthShots, ReelMe, Vixel, Movia AI
AI try-on (hair, clothes, rooms)889203 monthsGlowify, AI Decor, Hairify
Healthy eating out guide223,7211 monthMenuFit
Aesthetic self-care coach442,7621 monthThat Girl
Budget meal planner31311,5540.5 monthsTapCook, mise, Potto, NeatEat
AI recorder and transcripts552,5098 monthsSummary, Notee, Cue
AI technique coach for one sport10101751 monthSwing Coach
Resale value scanner28281,2420.5 monthsThriftAI, Value Scout, Offload AI
Military benefits finder334743 monthsMilitary Benefits App, ServicePerks
Personalised manifestation audio227911 monthStella
Aesthetic camera and poses441960.5 monthsWayShot
Craft guides and patterns321,5503 monthsYarnPal, StitchPal

Young apps and developers include the five extra stores. "Fastest app" can be outside the US.

A few things stand out:

  • AI is the engine of most young earners, but not the product. Photo-to-video, virtual try-on, note taking and technique coaching are all thin apps on top of a model. They win on a narrow job, a fast first result and shipping the next trend first. Their weak spot is cost: every generation costs money, so pricing and usage limits decide whether they're profitable.
  • Crowded is not the same as closed. Budget meal planners (31 young apps) and resale-value scanners (28) are crowded, yet new ones keep reaching the charts within weeks of launch. Demand is large and no app dominates yet.
  • Narrow audiences pay. A benefits finder for service members and veterans is not a big-market idea, but two young US apps earn with it. The same pattern could work for other groups with complicated benefits.
  • Some rows rest on thin evidence. The healthy-eating-out concept is essentially one app, MenuFit, with a very new and tiny German follower. It scores high because MenuFit's pull is exceptional, not because many developers have proven it. Treat it as Consider.

What earns but can't be copied

Some of the fastest-growing young apps are in concepts a solo developer can't reasonably build. The top four young apps by new ratings per month are short-drama streaming apps and a news and sports service from a TV network. Their product is content and rights, not code.

Concepts a solo developer can't copyYoung earning apps in concepts that need content rights, network effects, hardware or licences: Dating and social rooms 29, Licensed content 28, Short drama streaming 20, Local marketplace or community 14, Funded platform 13, Official service app 12, Camera health measurement 11, Regulated product 10, Creator membership 10, Hardware companion 10.Dating and social rooms29Licensed content28Short drama streaming20Local marketplace or community14Funded platform13Official service app12Camera health measurement11Regulated product10Creator membership10Hardware companion10Apps per concept, US plus GB, CA, AU, DE and FI. These earn, but the moat is not the app.
Concepts with young earners that we mark as not buildable for one developer, by number of young apps.

These concepts are real businesses, but the moat is not the app: dating and social rooms need a crowd on day one, licensed content and short dramas need rights or a studio, official service apps need the service, and camera-based health measurements run into Apple's guideline 1.4.1 on unproven medical claims.

Methodology

  • Data: Apple's US Top Grossing charts for iPhone apps (legacy RSS feed, top 100 per chart), overall and 20 categories, collected on October 26, 2026. App facts (release date, ratings, category, developer) from Apple's public lookup API. In-app purchase prices from App Store listing data, available for 79 of the 357 apps.
  • Young: released at most 24 months before the snapshot day (US) or 12 months (UK, Canada, Australia, Germany and Finland, used only for repeat evidence in concepts).
  • Games and big tech were excluded. The big-tech filter is deliberately narrow (Google, Meta, TikTok, X), so a few apps from large companies remain, for example FOX One.
  • Ratings per month = total ratings divided by age in months. It favours apps that ask for ratings aggressively, but it is the best public proxy for real users.
  • Concepts were assigned with the help of an AI model (Claude). Misclassified apps are possible, and we update the classification daily.
  • Revenue: Fledly estimates monthly revenue from overall-equivalent rank with a power law (roughly $70M × rank^−0.75 for the US, with a ×3 range either side). For 256 of the 357 young apps, the overall-equivalent rank comes from a category chart whose mapping we couldn't fit that day, so their estimates are rough guesses. That's why this post reports chart presence, ratings and prices instead of dollar totals.

We'll repeat this study as the charts change. If you use the numbers, please link to this page.

Frequently asked questions

Can a new app still make money on the App Store?

Yes. On October 26, 2026, 357 non-game iPhone apps launched in the previous 24 months were on Apple's US Top Grossing charts, about one in five of all non-game apps there, and 39 of them were less than three months old. None was in the overall top 100, though: young apps earn on category charts first.

How many ratings does an app need to be on the Top Grossing chart?

Fewer than most developers think. The median young app on the US Top Grossing charts had 718 ratings, and a quarter had fewer than 44. Ratings help ranking and conversion, but revenue, not ratings, decides the Top Grossing position.

What do successful new iPhone apps charge?

Most sell subscriptions. Of 79 young earning apps with price data, 67 had a subscription, and the median subscription price was $16.32 a month once weekly and yearly plans were converted to a monthly price.

What kinds of new apps are making money right now?

In October 2026 the concepts with several unrelated young earners were AI photo-to-video apps, budget meal planners, resale-value scanners for thrift shoppers, AI virtual try-on, AI note takers, single-sport technique coaches, self-care routine planners and benefits finders for specific groups.

Which categories have the most young earning apps?

Developer Tools (53), Shopping (45) and Food & Drink (33) on the US charts in October 2026. Smaller categories have easier charts, so a high count doesn't mean those categories pay the most.

About the author

Mika Heinonen, Indie iOS developer and maker of Fledly. Mika ships iPhone apps as a solo developer from Finland and built Fledly to answer two questions that kept coming back: which keywords can a small app win, and which app ideas are already proven by newcomers?