Fledly

How to tell if an app buys its growth before you copy it

A new app on the Top Grossing chart looks like proof that an idea works. Sometimes it is. Sometimes it is proof that someone has a large ad budget. Here is how to tell the difference with public data, in about fifteen minutes.

Ink illustration of a tall plant propped up by stacked coins and a watering can pouring coins, next to a small plant growing toward the sun.

The Top Grossing chart ranks apps by how much money they make, and every rank on it is real evidence. But it says nothing about why people paid. Two apps at the same rank can have completely different businesses behind them:

  • One gets most of its users from App Store search and word of mouth. People wanted the app and went looking for it.
  • The other spends heavily on Instagram and TikTok ads, runs every install through a hard paywall with a free trial, and earns back the ad cost (hopefully) over the following months.

Both are legitimate. But only the first tells a solo developer "you could do this too". If you copy the second without its ad budget, you get the app without the users.

Check 1: revenue against ratings

Most people who use an app for weeks never rate it, but a steady fraction do, especially when the app asks at the right time. So the number of ratings grows roughly with the number of engaged users. An app that makes a lot of money while almost nobody rates it is unusual. The common explanations are a very short user lifetime (people subscribe from an ad, cancel and leave) or very new paid traffic.

Revenue against ratings: four kinds of earning appsA two-by-two chart. Much revenue and few new ratings: likely bought growth. Much revenue and many ratings: real pull. Little revenue and few ratings: too early to tell. Many ratings and little revenue: loved but under-monetized.Likely bought growthEarns a lot, few people rate it.Check its ads before you copy it.Real pullEarns and gains ratings fast.Proof that people seek it out.Too early to tellSmall revenue, few ratings.Watch it for a few weeks.Loved, under-monetizedMany ratings, little revenue.A better business model may win.morelessEstimated revenuefewermoreNew ratings per month
Plot revenue against new ratings and earning apps fall into four groups. The top-left corner is where paid-traffic apps usually sit. (Illustration, not real apps.)

How to check: look up the app's rating count on its product page and its chart rank on the Top Grossing chart. Fledly estimates monthly revenue from the rank and flags an app as likely paid traffic when the estimate is above $150,000 a month with fewer than 150 ratings in the US store. On October 26, 2026, 15 of the 357 young non-game apps on the US Top Grossing charts got that flag.

The flag is deliberately strict, so it misses a lot. An app with 2,000 ratings can still get most of its installs from ads. Treat it as a first filter, not a verdict.

Check 2: ratings velocity

The total rating count tells you about the past. The new ratings per month tell you about now. For the young apps on the US charts in October 2026, the median gained about 72 ratings a month and the top quarter more than 366.

If an app climbs the chart for weeks while its rating count barely moves, the new revenue isn't coming from many new, happy users. Note the rating count today and again in two weeks; that is the cheapest research you can do.

Check 3: the public ad libraries

Three of the biggest ad platforms publish the ads they run, and anyone can search them without an account:

LibraryWhat it coversWhat to look for
Meta Ad LibraryAds on Meta's platforms, Facebook and Instagram included, searchable by advertiser in any countryNumber of active ads and how recently they started running. Dozens of fresh variants means active testing at scale.
TikTok Commercial Content LibraryAds shown in Europe (EU)Whether the app advertises at all, and how many creatives it tests
Google Ads Transparency CenterSearch, YouTube, Display and Gmail ads, searchable by advertiserYouTube and search ads for the app's name or its category

Search for the app's name and its developer name. A handful of ads is normal. Dozens of active creatives, many started in the last few days, is a team buying installs every day.

The libraries don't show spend for regular commercial ads, so they can't tell you how much an app spends. They do tell you whether paid acquisition is part of the business.

If people find an app through the App Store, it ranks for the searches that describe it. Search for the three or four obvious phrases for the app's concept, for example meal planner, grocery list and recipe planner for a meal planning app.

  • If the app is in the top 10 for its concept's main searches, a good share of its installs probably come from search.
  • If you can't find it in the top 50 for any of them, yet it ranks high on Top Grossing, its users are arriving from somewhere else. Usually that's ads or a creator's audience.

Also look at the first result of each search. Apple marks paid results with an Ad label. An app that pays for its own name or its main keywords in Apple Ads is buying search traffic too, though bidding on your own brand is common and not a strong signal on its own.

Fledly tracks daily App Store search ranks for the apps and keywords you follow, which turns this check into a chart instead of a manual search.

Check 5: the shape of the paywall

Install the app and go through onboarding. Paid-traffic apps tend to share a funnel shape, because every install costs money and has to convert quickly:

  • A long onboarding quiz that ends in a hard paywall before the app can be used.
  • A weekly subscription as the default option, often with a free trial.
  • Few or no free features.

None of this is wrong, and plenty of organic apps use hard paywalls. But when you see a hard weekly paywall and a big ad library and few ratings, the business is ads in, subscriptions out.

What to do with the answer

What you foundWhat it means for you
Earns, gains ratings, ranks in searchReal pull. The best evidence a concept is open to newcomers.
Earns, few ratings, many adsPaid growth. You'd need a comparable ad budget and a strong conversion funnel.
Earns, many ratings, weak search ranksUsers come from somewhere else, such as social media, a creator or press. Find out where before you copy.
Many ratings, low revenueLoved but under-monetized. A better business model can win here.

One paid-traffic app in a concept isn't a reason to skip it. If two or three unrelated developers earn with the same concept and at least one of them shows real pull, the demand is real, and the paid apps are just one way to reach it. That's why Fledly's idea score multiplies a concept down (×0.8) only when most of its revenue comes from likely paid-traffic apps. The full method is in how to validate an iOS app idea with App Store data.

Frequently asked questions

How can I tell if an app uses paid advertising?

Search for the app or its developer in the Meta Ad Library, the TikTok Commercial Content Library (ads shown in Europe) and the Google Ads Transparency Center. Many active ads with recent start dates mean paid acquisition is a major part of its growth. Also compare its Top Grossing rank with its rating count and its App Store search ranks.

Can you see how much an app spends on ads?

Not from public sources. The ad libraries show which ads run and when they started, but not the spend for regular commercial ads. Paid market intelligence tools estimate ad spend, but those estimates are rough.

What does it mean when an app earns a lot but has few ratings?

Usually that its users stay a short time or arrived recently through paid ads. Revenue comes from many short subscriptions rather than a base of engaged users who stay long enough to rate the app. It can also mean the app never asks for ratings, so check the other signals too.

Should I copy an app that grows with paid ads?

Only if you can afford to compete on ad spend and conversion. Without a budget, look for concepts where several apps earn and at least one gains users through search and word of mouth.

Sources

About the author

Mika Heinonen, Indie iOS developer and maker of Fledly. Mika ships iPhone apps as a solo developer from Finland and built Fledly to answer two questions that kept coming back: which keywords can a small app win, and which app ideas are already proven by newcomers?